Our main coder @RomanJ who is truly a very capable individual.
Thanks to @spacedocker
for the awesome music production and assistance!
Also huge thanks for the assistance and testing to @sealdude ![]()
And @Frogger25
for giving feedback on the game and how we can improve them. Testing was crucial to this game.
Huge thanks to @BaruchBelmont
for voicing the Phone Guy again for this game. He is the perfect voice for any game.
Next up
Gotta be my favourite meme this week!
Probably gonna make this way from now on.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Some screenshots from the Remastered project. Just gonna share.
cove with manglein
Entire map from WHISKERS (2015) put inside blender. Ofcourse sized and scales are wonky and sometiems incorrect. But this is how BIG approximetely was the original game when it comes to its enviroment.
the boat, the restaurant and prison cell highlighted
I'm very sorry but i'm stepping aside from working on TRTBN VR project (@ryptide_official ![]()
team behind it) as well as TRTBN Remastered project(@TwistedMindGames
team behind it). Due to communication problems and life changes, i can't work on them anymore.
HI GUYS!!! i made this 2 little guys for the V2.0 of 4NAF by @ShotOfRabbetDev
. He's a little discouraged, so go and give him love and support!!
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic















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