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Game
Verbal Void
5 years ago

This has been one of the most productive weeks in ages. New Character Designs and New Notes System.


Welcome to another Sunday update!

This has been one of the most productive weeks in the history of the project! A lot to talk about this week. Once again for anyone reading, thanks for following along and supporting the project!

Firstly! The new character designs are in! This has been in the works for some time, with the original redesigns being created as far back as 2019. But the time is right now to add them. So far over half of all 120 player sprites have been converted to the new designs, the rest will be done in the following weeks.

So why new designs? Well, the old designs looked outdated, being some of the first assets I created back in mid-2018. For this reason, they needed a refresh to match the new art style. I was putting it off for a while, just because of the amount of work that would be required to do this style change. The new designs themselves, are designed to be more realistic, expressive and help portray the character's personality better. So yet one step closer to getting a early access build out!

Second! The new “notes” item. As I create these levels, I kept feeling like I was missing a way to tell smaller stories that have no connection to the main quest or side quests. Therefore I have added a new item called “notes”. These notes will be an item a player can pick up and read to get more info on the world. If I note has a connection to the main story line. Then the player will add a new diary entry to go along with it (that way you can refer to it in a conversation battle).

I did just consider when you find a note. It just gets added to your diary, but I decided against this as it would just bog down the diary with useless information. But having it as a separate item, players can sell the notes to get money.

This reminds me, need to add that selling system lol (in time!)

Anyway, until next week!

Bradley



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