
This is a point we will take up in the animation.
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Este es un punto que tomaremos en la animación
Next up
(Eng)
I bring you the post to understand shadow me, it is something simple but I want everyone to understand how it works, in Shadow me there will be 13 types of skills, and each one has an effect on each type of character.
In the image we have Matt,
(Esp)
Buenas a todos, nueva actualización con dos mapas nuevos para Willy Adventure (Rubik Parkour)
2-7 El alcantarillado
2-8 Tu último hotel
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(Eng)
Hello everyone, new update for two new maps for Willy Adventure (Rubik Parkour)
2-7 The Sewers
2-8 Your
(Eng)
Hello everyone, I saw the results of the poll for the animation and noticed that it has been discussed, about the character for the introduction, so I have decided that instead of choosing one winner, I will choose both of them so that there is more
Muffy is looking real retro with #GameJoltColors25
I really liked this new approach I used for this one. I want to do another someday.
(Esp)
Nueva actualización para Shadow Me. El juego empezará dentro de la casa de Matt y Ana, y de eso va la actualización: un nuevo mapa con nuevos sprites y nueva música. Espero que te guste cómo ha quedado la casa ¡y nos vemos en la penumbra!
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(Eng)
(Esp)
Vale, la animación está a punto de entrar en producción, así que no habrá más publicaciones al respecto hasta que esté terminada. Os dejo con una captura de pantalla de cómo quedará y espero veros el día del lanzamiento :)
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(Eng)
Okay, the
(Eng)
Week two “ready”, ( the monster still remains) I've been thinking and I really think it will be better to change the voices or create a new song, because the original voices of the song don't fit much with the characters, that's all for now I hope
New Crying Nartonne art :P <3 #PerfectCrootox
(Eng)
New update for FNF PER. I just wanted to remind you that this “mysterious” character will also be in the second week, and this time he doubles the number of pieces compared to the last characters, so it will take me longer to animate him, but don’t
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