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1,058
Game
Sonic the Hedgehog Moon
3 years ago

This is a video demonstrating Soundwave Star Zone's light animation that I have finally implemented, although it does unfortunately cause a pause at the beginning of the stage in order to create the tiles. I look into it.

A few more updates below:


  • Some slight level design changes in SSZ act 1 that you can see. This more or less goes for the rest of the project, touching up areas and what-not.

  • I've composed an original music track for the Special Stages and have done a bit of recomposing for Contrast Coast Zone, specifically the middle bit which I wasn't overly fond of.

  • I've changed the pause menu a bit to mesh better with the SMS limitations. The options are now listed at the bottom over a new, blanked-out section of the screen (trying to simulate the game using horizontal interrupts to turn off background graphics for the menu.) I did this due to problems with foreground elements.

  • I've recently found that the blank left column the screen has only appears when there is horizontal scrolling involved (i.e. it doesn't need to appear on the the menus since they don't scroll at all). I've done some changes to accommodate that.

For my next update, I should show off all the Sailor Senshi portraits I've drawn for completing a Special Stage. I still need to code in their unique combo attacks though.

I'm not sure if I'll be able to release the game in full this year as much as I'd love to. I might end up releasing it in 2022, which I believe is when they'll celebrate Sailor Moon's 30th anniversary. That might just be the better idea.



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Merry Christmas to everyone! Demo 4.0 is finally public on Windows!

Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI

I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.

Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.

Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.

Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.

What do you think?

In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.

Sorry for not posting in at least 3 months. I could've sworn I said I'd post more often.

I've decided to tweak Zone 2's boss to give it a bit more substance. I've raised it's HP from 8 to 10 and added a second projectile attack.

What do you think?

Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.

I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?