

Next up
How it feels outside currently
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
I'm going to
Happi family photo🦎🐇🐇
Boom goes the dynamite
Even if this isn't my first time seeing this tutorial
I love griffpatch
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
I updated my ref sheet Vro yay OwO❤️🧡🤍💜✨🐾
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
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