11 months ago

This is actually really depressing, like I saw the tweet that came out about this too and honestly it hurts that they had to go out like that, may he rest in peace




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How it feels outside currently

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

I'm going to

Happi family photo🦎🐇🐇

Boom goes the dynamite

THE CREATUR

my part of the art trade with @fankyfower :3

Even if this isn't my first time seeing this tutorial

I love griffpatch

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

I updated my ref sheet Vro yay OwO❤️🧡🤍💜✨🐾

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay