6 months ago

this is @zuneh , i'm currently working on a code castle mod called chilidog spire, its basically a sonic fangame made in code castle's engine, it adds new moves, different levels, and different music. anyways thats all bye




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ADSADSDASDASDADSADSDA ANOTHER CUTSCENE (when you start a new save file) (also the angy eyes at the end is the self-propelled bomb) (sorry for the low quality)

We are bringing a new Update to the Demo. Stay Tuned for: Chilidog Spire: The SPB Demo!

OMIGAH THE INTRO CUTSCENE IS HERE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (sorry for the lag in the video and wrong timings, @zuneh tried his best using clones) Edit: The Intro Cutscene Changed a bit to be Skipped if you feel like its too long.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.