Game
Belgrad: Angels of Music
9 years ago

...this is Belgrad.


Hello. NukeOTron here.
You probably remember me for making that Dragonian game a while back. …well, here I am again, trying out some new things, like trying to bring back platform-adventure games.
THIS is Belgrad: Angels of Music. The intent was to make a series of these one-level games.
Here, you’ll play as Jason Belgrad, the Discount Slayer of the Supernatural. He may look like a detective, but don’t say it to his face. Here, you’ll investigate here and there, and try to figure out the mysterious disappearances in the Chenoweth Theater. …oh, and you’ll have to slay the Phantom.

This probably isn’t my best work, but it’s certainly something.



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I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.

The more you think about it, the more ridiculous it gets.

When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.

...and some banners to complete the look of the convention.

I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.

In case anyone forgot, robots explode.

So do robot maids.

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Sometimes, inspiration is as simple as thinking of an old game you played once.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.