Game
Belgrad: Angels of Music
10 years ago

...this is Belgrad.


Hello. NukeOTron here.
You probably remember me for making that Dragonian game a while back. …well, here I am again, trying out some new things, like trying to bring back platform-adventure games.
THIS is Belgrad: Angels of Music. The intent was to make a series of these one-level games.
Here, you’ll play as Jason Belgrad, the Discount Slayer of the Supernatural. He may look like a detective, but don’t say it to his face. Here, you’ll investigate here and there, and try to figure out the mysterious disappearances in the Chenoweth Theater. …oh, and you’ll have to slay the Phantom.

This probably isn’t my best work, but it’s certainly something.



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Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Shocking.

Positively shocking.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.