I feel like by releasing this game so small, I have done all of you that played it a huge disservice. I want to make this game at least 10 levels long. (I won’t spoil the last level it’s a special secret. :3) I want to add more characters, more of a story, more depth, and more meaning.
Next up
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Some new renders of Edward! :3
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
I was bored, so... ManutKat.
I-Buki
Mio-Da!
Ibuki Mioda!
Demonstration of the spells and their effects :)!










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