I feel like by releasing this game so small, I have done all of you that played it a huge disservice. I want to make this game at least 10 levels long. (I wonβt spoil the last level itβs a special secret. :3) I want to add more characters, more of a story, more depth, and more meaning.
Next up
Some new renders of Edward! :3
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Family band complete!










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