2 years ago

This is how to do infinite and normal AI.


Normal AI:

AI RNG MT

3 (1,21) 5s

Every MT checks if AI is lower or equal than RNG.

If this is right animatronic gets move but if not animatronic fails move attempt.

(If animatronic fail certain amount movements he will go back)

RNG is (1,21) that mean AI 21 have quaranteed movement.

So that means if we change max RNG to 50 will be harder?

No, because increasing AI is decreasing chance to move.

For example if we have AI 5 and RNG is (1,20) you have 25% to move.

But if we change RNG to (1,50) and we set AI to 5 again we'll get only 10% to move.

So to do infinite AI you have to change move timer.

∞ AI

This is where things get complicated bc if we want to keep RNG we must change on higher AI max RNG number and move timer has to change.

Okay we can make move time every 24 hours but no bc it's pointless.

Better option isn't changing anything until AI 20.

So everything work the same until AI higher than 20.

AI-----RNG-----MT

20 (1,21) 5s

21 (1,22) 4.9s

Every one additional AI level we are substracting from MT - 0,1s also max RNG is higher for about one (1,AI +1) to have the same chance to move.

So that means max AI that we can get from this is....

AI 69+1 (joke)

AI 70



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