
this is my 4 base in this world i have forgotten for how long i have been playing in this world but im sure its near a full year
Next up
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
There going to be Update Delays, here is why:
Presenting, the latest Subnautica breathing pack and multi-purpose tool!
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
Wow, congratulations to us all for reaching 100 members! I hope you have all been exploring safely, bringing extra batteries, and being careful of your hull integrity. Thanks for sharing all your moments with us, and we're looking forward to seeing more!
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
Here's Some gameplay of Subnatica because why not
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?











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