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25
1 month ago

Subnautica 2 was announced to be released on Steam within 2025.

https://store.steampowered.com/app/1962700/Subnautica_2/




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I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Why are subnautica glitches so subtly funny?

So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))

A Smiling Reaper

Do i need to say more ?

Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/

Phew that was a close one

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA