1 day ago

This is my pixelated entry for the #WarThunderSticker quest




1 comment

Loading...

Next up

For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection

For day 757 of coding, I have gotten to rocks to spawn in more random spaces

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 763 of coding, I am making progress on correcting the tree spawn; but there is still some work that needs to be done