
Next up
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
Went to a garden recently, brought my friends along 💚💚
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
oilpainting process of my cat, copy.. this took me 3 weeks to complete 🫣 it is very big 24 x 36 canvas
For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good
For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
















1 comment