10 months ago

This is my pixelated entry for the #WarThunderSticker quest




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For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map