Alright, everyone, I’ve been thinking and trying to do a lot of stuff for the game, but nothing’s been working out as expected. That’s why I’ll cancel the development on this game. It’s been quite a burden to carry around among many, MANY other things on my life, and it’s been bothering me ever since development began. This doesn’t mean I’ll never make another attempt at game development in my life. In fact, I’m already planning on a brand new game! Now that I have a new PC, I’ll give Unity a try and see if my ideas work as I’ve been planning. What kind of game I’ll make, you may be asking? Well, I’d say a Markiplier: the RBG remake, or even a brand new fangame! For now I only have the ideas, but at some point in time a hopefully great 3D RPG will rise from the ashes of this mediocre RPGMaker flop. I have no idea how long this will take, but I hope not too long (not counting my “training”, I hope it takes about a year or two, four at most). If I need help, I’m gonna do something to ask for it. I hope everything works…
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
What you all think
So here's the first of the zodiac signs i will make for the next weeks.
Some Shadow boss fight gameplay 👾
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
I made a small jungle house.










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