Alright, everyone, I’ve been thinking and trying to do a lot of stuff for the game, but nothing’s been working out as expected. That’s why I’ll cancel the development on this game. It’s been quite a burden to carry around among many, MANY other things on my life, and it’s been bothering me ever since development began. This doesn’t mean I’ll never make another attempt at game development in my life. In fact, I’m already planning on a brand new game! Now that I have a new PC, I’ll give Unity a try and see if my ideas work as I’ve been planning. What kind of game I’ll make, you may be asking? Well, I’d say a Markiplier: the RBG remake, or even a brand new fangame! For now I only have the ideas, but at some point in time a hopefully great 3D RPG will rise from the ashes of this mediocre RPGMaker flop. I have no idea how long this will take, but I hope not too long (not counting my “training”, I hope it takes about a year or two, four at most). If I need help, I’m gonna do something to ask for it. I hope everything works…
Next up
Bandana Dee the Dream Friend
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!
What you all think
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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