Game
Five Nights at Wario's: Time Shift

2 years ago

This page needs a more proper celebration for hitting 200 Downloads. SO-


Yep. This game has hit 200 Downloads which is not something I ever expected. When I started making games I was like "Huh, these FNaW games are pretty cool, Imma make one about a forgotten factory."

(Don't ask where that went it wasn't good.)

And now here I am, making a post about having one of my games hit 200 downloads. So, to celebrate this milestone, I'm gonna go through a mass devlog, aka going through what my projects are gonna be like for the coming days.


Multiversal Maniacs:

Yeah not much is happening here. I've recently made a community so you (Yes, YOU) can post custom sprites, talk about some lore that I'm gonna post on there or even apply for some roles in the coming days, because I suck at coding :D


Undignified Wretches:

Same as Multiversal Maniacs here, not much progress has been made because I need a ton of people to aid. So that project is gonna be on hold.


Mcroy Manor Takeover:

Now this and Time Shift are gonna have a lot of progress. So lets get on that. MMT's main mode has had all of the Night 4 Mechanics programmed in meaning that when I do go back to MMT, I don't need to think about mechanics there.

However, since the last devlog on the MMT page, my attention has shifted to the 2nd mode, Dementaphobia Dangers as you've seen by that post on the page. I've so far gotten the movement system done, the power system, the door, the light and the flash mechanic down. The Power out mechanic is also fully programmed in with S.Mario's AI being programmed fully.

At this point, MMT is gonna be put on hold. Not because of a lack of motivation or anything, in fact the exact opposite. This is because...


Time Shift 2.0:

... TIME SHIFT IS GETTING A MASSIVE UPDATE!

That's right, Time Shift is gonna be updated with better graphics, better AI management, better AI in general and a much more different Secret section (that thing i was talking about like a million years ago.)

I've not done anything just yet but trust me, by the time I'm done writing this post, ideas will already be thought of, so just sit tight!


FNaW Iceberg:

T-This isn't a project is it? I mean kinda.

If you haven't seen, I recently wrote an entire post based on Iaon's (or idk_an_original_name) iceberg. I'll be updating the iceberg post in the comments from now on because I genuinely am unable to add more to the actual post.


That's actually all for this update on the games I'm working on (plus the iceberg). I wanted to keep this short so Time Shift gets its update started for now though. Have a great day and I'll see you probably in a few hours or something.

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:)

Chao!



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TASTE PLAYED THE GAME. THIS IS NOT A DRILL AAAAAAAAA

Okay maybe it's a bit more than just a 2.5 update.

Ello' Ello people of the jolts and games!

Hope all have a good Thursday, I'll be going outside and touching grass today. I know. Horrifying.

Go and play ya comfort games alright :]

Five Nights at Wario's: Mcroy Manor Takeover

Devlog #4

FNaW Time Shift Version 2.0 Devlog #5

"Alright, how do we go forth from the Nintendo Switch?" "What if we just make it bigger."

"..."

"Give that man a f*cking raise."

(I mean, cool I guess? It'll probably cost like 600 pounds here in the UK, and probably more in the US.)

I've been fairly busy :)

IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!

What are yall's opinion on how the game looks so far?

Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!

FNaW Time Shift Version 2.0 Devlog #6