Game
VIN: Virtual Intelligence Network
6 years ago

This project is not dead, nor are my others. However, an unexpected occurrence meant another project has taken, and continues to take, precedence. Hence the unannounced and continuing hiatus.

More details to come in the future!




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Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Protip: Don't get cornered by flames

What lies beyond level 20? New enemies and fiercer turrets, that's what!

First look at the level 30 boss battle

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday