Game
VIN: Virtual Intelligence Network
7 years ago

This project is not dead, nor are my others. However, an unexpected occurrence meant another project has taken, and continues to take, precedence. Hence the unannounced and continuing hiatus.

More details to come in the future!




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What lies beyond level 20? New enemies and fiercer turrets, that's what!

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Protip: Don't get cornered by flames

First look at the level 30 boss battle

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)