Game
VIN: Virtual Intelligence Network
6 years ago

This project is not dead, nor are my others. However, an unexpected occurrence meant another project has taken, and continues to take, precedence. Hence the unannounced and continuing hiatus.

More details to come in the future!




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First look at the level 30 boss battle

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

What lies beyond level 20? New enemies and fiercer turrets, that's what!

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Protip: Don't get cornered by flames

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi