Next up
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Mark your calendars, because Rune of Eternity launches in full...
A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.
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Happy pride month woo
Equipping stuff works, woo
Hey, not bad!
Thanks, everyone!
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Full release feature showcase: The Journal!
This item keeps track of your progress through the game and gives a completion rating.
It can be found in every light shrine after beating the game for the first time.










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