Next up
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
A little something something coming to Rune of Eternity's postgame at some point!
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
That's right, the game's full release is finally here!
Hey, not bad!
Thanks, everyone!
Happy pride month woo
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
...
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!










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