2 months ago

This update is made to add a new quality of life features, the card indicator system. This new feature shows you if a card can be played on the selected spawner or not and why with ease.


v0.4.12.48 – New Card Indicator and many more quality of life improvements

 

Hello everyone!

this update is made to add a new quality of life features, the card indicator system. This new feature shows you if a card can be played on the selected spawner or not and why with ease.

In addition several visual elements have been refined, including player skills, spawner selection, base capturing, influence generation impact and many more.


New Features:

·         An indicator has been added to each card showing whether the card can be played or not.

o    Grey = no spawner selected

o    Red = wrong spawner for this card

o    Yellow = insufficient resources or spawner temporarily blocked

o    Green = card can be played

card_indicator.gif

Improvements

·         The display of player skills has been reworked.

·         The tutorial has been improved in several areas.

·         The map “Full Quarter” has been improved.

·         Spawner selection is now more clearly visible.

·         Improved visualization of base capturing.

·         Added upgrade animations for progress bars.

·         Units no longer need to completely pass through the enemy spawner to generate influence.

·         Influence generation is now displayed more clearly.

·         The tutorial map has been expanded.

·         New loading screens have been added.

·         Additional loading screen tips have been added.

skilltree_new.gif

Bug Fixes

·         Fixed an issue with the spawner selection indicator.

·         Fixed a bug where the base capture progress bar was not displayed correctly.

·         Corrected the display of the mission text.

 

 

 

See you on the battlefield,
General Front


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