Game
Neonix!

2 years ago

This was hurting my head a lot, 5 days trying to make this work, and NOW! I got it. Now spend some days trying to remake the original physics from the game but now the player is officially done. And the code is on github aswell.




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Heyo! everyone, just quick update about the development situation and the demo thing.

also some screenshots for how the game looks like now

Yes the game still in active development, no I'm not dead (yet)

Lots of commits since I'm now begin a process to migrate everything I've done before with the new methods

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

The list for mission selection is partially complete, in this list you can select a pack of maps to play and get rewards with it. These rewards maybe can be used in the future exploration mode. The code is now on the github if you want take a look.

Seal Island Intro! For #ScreenshotSaturday!

Here we go, the first iteration of the new menu/splash screen (the changes is on the github rn)

Was a lot of time since I don't post a devlog, but I was working on a lot of stuff, like preparing the engine to code the level editor. This editor mode screen is a bit rushed since I want to code the editor soon but I will polish it later.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Level selection menu with sprites :D