Where The Moon Goes At Night has officially released, and I'm still in disbelief.
The reception thus far seems to be generally pretty favorable, which I honestly didn't really expect, given the relatively niche inspirations for the game. Hopefully more people tell each other about the game, and increasingly more people will be able to enjoy it. I'm already starstruck to see that over 1,000 people have seen the game so far!
Even if it's not exactly Minecraft or Cave Story, I'm still very proud of the little corner of the internet I've managed to cultivate for myself: because even if it is relatively small, it's still something I can hold up as distinctly my own... and I really love that! Thank you so much!
All that aside, I have a few announcements to make surrounding post-launch content:
>New music tracks will steadily be added to the game as time progresses, since the OST is not 100% custom as of writing this.
>French and Spanish translations: I will be collaborating with Trash Mammal (https://twitter.com/vicepresidentf) and the developer of Le Moulin aux Bulles (https://twitter.com/moulinauxbulles) for Spanish and French localization. I'm originally from Paris myself, but sharing the burden of translation with a friend is more fun, and might lead to a better script compared to if I were to localize the game alone.
I'd like to work on a Japanese localization too as it has the third largest non-English speaking playerbase for the game so far, however I lack sufficient grasp of the Japanese language to translate the game myself, and due to RPGMaker 2003's coding I'd need a Japanese computer to even attempt doing so on my own. Thus, Japanese localization is on hold, at least for the moment.
>Some people have asked about future plans after Where The Moon Goes At Night. Bug fixing for problems people alert me to will come soon, but outside of that I'm not 100% certain.
At the moment, I think if anything were to happen after Where The Moon Goes At Night, I'd like it to be a collaboration, and use a custom built engine.
Next up
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Path of Kami: The Evolution of the Lore
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Showing off player 2 😎
What do you think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
I did this on my 3DS ^^ #Kirby
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