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CSI: Character Scale Investigation – The “Wright Files” Chronicles
A deep dive into the artistic and technical challenges of marrying low-poly 3D environments with 2D sprites while maintaining the charm of classic retro-gaming visuals.
Third year of “Wright Files: Egerton’s Pickle” development
Round anniversaries are always a good time for retrospection so here's an update describing what's been going on with “Wright Files: Egerton’s Pickle” since I've publicly revealed it last year.
Introducing Wright Files: Egerton's Pickle
You've got yourself Wright into a bit of a mystery pickle...
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Just a Pico sprite
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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