Game
Dave's disk

9 years ago

Throwing bricks around


To finish the final compositing of the level backgrounds i added some brick texture, which nicely breaks up the large solid areas.

Instead of doing them all in Tiled i wrote an algorithm. If you are interested in it you can check it out here: https://github.com/Quinten/doodles/blob/gh-pages/tiling.html
and here is the effect:
https://quinten.github.io/doodles/tiling.html

Yesterday i also added all the sound effects and fixed a lot of bugs. When i added sound effects i was suddenly hearing a chainsaw like sounds. So i discovered i was calling to much code. Strange what adding sound effects can do.

For the rest: I only need to make some credits and then i can package the whole thing up for publishing. Then i can start making some promo artwork to fill the last bit of this last adventure jam week.

So stay tuned for a first stable release build ;)



0 comments

Loading...

Next up

Say Hi to Dave

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Why walk when you can jump?

Szayel Aporro Granz - Bleach

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Respect (Only TLOZ Players Will Understand)