Ticket Town's first fully playable mobile gameplay foundation is now complete.
For the first time, the game is running on Android with movement, camera controls, multiplayer networking, and server-authoritative abilities all working together in a live build.
What's New?
๐ฑ Mobile Controls
The mobile controller is now fully integrated into gameplay.
Players can:
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Move using a virtual thumbstick
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Control the camera with touch gestures
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Pinch to zoom in and out
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Activate abilities using on-screen buttons
A huge amount of work also went into making the controls work correctly across different screen sizes and resolutions.
๐ฅ Force Push Is Working
The first multiplayer ability is now fully functional.
Force Push now successfully travels through the entire multiplayer pipeline:
๐ฑ Mobile Input
โก๏ธ Client Command
โก๏ธ Server Validation
โก๏ธ Skill Activation
โก๏ธ Gameplay Effect
This means abilities are validated and executed by the server while still feeling responsive to players.
Visual effects are still coming, but the gameplay functionality is now working.
๐ Multiplayer Progress
We've also been testing networking performance and simulation rates.
Current results are very encouraging:
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Extremely low network traffic
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Stable multiplayer performance
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60Hz simulation confirmed as the current gameplay target
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Additional optimization opportunities already identified
๐จ What We're Working On Next
โก๏ธ Skill pickup system
โก๏ธ Runtime skill assignment
โก๏ธ Force Push visual effects
โก๏ธ Mobile/PC control auto-detection
โก๏ธ Fireball skill implementation
โก๏ธ Additional multiplayer gameplay features
๐ About Ticket Town
Ticket Town is a competitive multiplayer city-building and social strategy game where players compete, invest, sabotage, and climb the leaderboards while helping shape a shared city and economy.
Every update gets us one step closer to making that vision a reality.
Thanks for following development!
๐ Follow the project: https://tickettown.games/followus
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