So yeah, I was making the battle system for Charatale and found out a better way to do the dialogue system for me to do it more easily in coding, it is the same shit as before in gameplay but for the coding it's 300% than before I swear i'm going to be more efficient with the revamped code of the dialogue system, and about the battle system, once I finish it the game will be practically done for a demo that I will publish here, thx for reading, sorry for being so slow in the dev it just me myself and I, sorry 
Next up
New drawing I digitalized, this time toga
Here's the timelapse, with the ink to the original post: https://bit.ly/4fFHoiQ
#FanArtFriday Mimikyu!! :D
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
SPOILER ALERT
Here i'm showing the options that are coded rn, and some dialogue from the Initial Zone.
sorry for not updating for so long but here we go
So I decided to make more simple collision instead of extremely accurate ones to save time and finish the preview version faster, and I don't want to mess up my code














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