So yeah, I was making the battle system for Charatale and found out a better way to do the dialogue system for me to do it more easily in coding, it is the same shit as before in gameplay but for the coding it's 300% than before I swear i'm going to be more efficient with the revamped code of the dialogue system, and about the battle system, once I finish it the game will be practically done for a demo that I will publish here, thx for reading, sorry for being so slow in the dev it just me myself and I, sorry 
Next up
Good progress, already finishing the choosing name screen for Charatale #Chaaratale
SPOILER ALERT
Here i'm showing the options that are coded rn, and some dialogue from the Initial Zone.
Complete our quests celebrating Colossus: Eternal Blight!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
New drawing I digitalized, this time toga
Here's the timelapse, with the ink to the original post: https://bit.ly/4fFHoiQ
Ok, so, i'm working now with the collisions, the camera and the map zones (also the checkpoints)
🥳 Announcement Time! 🥳
A Sister's Journey finally has a release date!
The Adventure starts on October 20th on Steam! ✨
https://store.steampowered.com/app/1730790/A_Sisters_Journey/
Get Ready! 🔥
















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