Game
Mindbent
3 years ago

To put it simply and honestly, while the Earthbound athestetic is endearing, I'd like for my game to have its' own charm that isn't just resprites of another game's (and I don't want Itoi-san to sue me) (2/?)




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Been working on some concepts for NPC and supporting cast, as writing dialogue is maybe my favorite part of the MOTHER franchise. Meet Hat Man and son, Hat Kid.

I've started work on a "Mindbent Player's Guide", based off of Earthbound's, and I'm really happy with how it's come so far!! Check it out in the downloads section, as a pdf.

Game development is hard.

But they never tell you that it's because you'll spend most of your time fixing tiny stupid things so you can START on the cool stuff. Just look at those filenames!

Furthermore, I've released a bug fix for the latest demo. :))

Also, I unfortunately do not have a build of the game to show currently, as I've been more focused on writing the overall story (which actually will not be fully revealed until the game or an actual official demo releases)

This is kind of what reignited my passion with the project. What started as simply a joke being "what if my friend Daniel was a videogame boss" unintentionally returned my passion for game making. (Music by Daniel himself: soundcloud.com/user-901142082)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.