Thanks to FNAF my interest to the artistic ambit was fired, A LOT. The first reason to me to investigate and study everything related to videogame development. Today, I'm directing and developing a fan-game with passion, The Curse of Maggie's. :)
Next up
PIZZA THURSDAY!!!
Buy one, get two!
Only on... Thursdays...
What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.
Reaching the Goal #SaveJim
Hello everyone! I want to announce I am being part of the FNAFMAS charity event!
If we reach the $14,500 goal, I will reveal 5 exclusive game clips which most show gameplay! We are almost there, so why keep waiting? Go donate now!
daily pixelart day 5 !!!
lolbit
It takes guts... It takes guts to follow this and other fangames that are 100 times better! Fangames that are actually more interesting than some ugly grizzly. I'll leave some fangames to follow below in this article!
At some point it is no longer a "beta hoax", but rather a lucid dream version of FNAF.
THE MAGIC HOUR | OUT NOW! (READ)
Devlog (January 2026): First devlog of the year! (Updates, Gameplay, Characters & More)
















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