Thanks to FNAF my interest to the artistic ambit was fired, A LOT. The first reason to me to investigate and study everything related to videogame development. Today, I'm directing and developing a fan-game with passion, The Curse of Maggie's. :)
Next up
I want to congratulate @El_Internauta_1957
and @ShotOfRabbetDev
for the release of their new fangame The Return to Freddy’s: Rebuilt - Again. I played it last night and it was pretty dope. I wish them the best of the upcoming updates!
This game is possible thanks to Blender, the free open-source program that has allowed me and many other artists and developers to create beautiful graphics at no cost or evil subscriptions. If you can, please, donate! https://fund.blender.org/
The Kitchen (2025 vs 2023)
Make it exist first, then make it better.
-Teaser photo-
Embrace Linux.
false balloon boy
What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.
Game Jolt should update how YouTube thumbnails display on the web version. Looks much better on the app tbh, it keeps consistency.
iOS App //// Web
PSA: I finally can say I legitimately own my Clickteam Fusion 2.5 Developer copy. But come on Clickteam, the regular price is $100? We are many hungry artists willing to make art with Fusion, make it even more accessible!
















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