Thanks to FNAF my interest to the artistic ambit was fired, A LOT. The first reason to me to investigate and study everything related to videogame development. Today, I'm directing and developing a fan-game with passion, The Curse of Maggie's. :)
Next up
LOOKING FOR 3D ENVIRONMENT ARTISTS
We work on Blender 4.5 LTS. Unpaid project. Join our talented development team!
Kutejikashi#6749
What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.
PIZZA THURSDAY!!!
Buy one, get two!
Only on... Thursdays...
Embrace Linux.
The Control Room...
A soul desolate
Devlog (January 2026): First devlog of the year! (Updates, Gameplay, Characters & More)


















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