Thanks to FNAF my interest to the artistic ambit was fired, A LOT. The first reason to me to investigate and study everything related to videogame development. Today, I'm directing and developing a fan-game with passion, The Curse of Maggie's. :)
Next up
“Clickteam Fusion 2.5 is not available for Linux and currently not compatible with MacOS because it’s a 32bit application”.
Devlog (January 2026): First devlog of the year! (Updates, Gameplay, Characters & More)
Reaching the Goal #SaveJim
Hello everyone,
If you have the chance, please consider donating to help Jimmy. Their situation is critical, and they need your help more than anything.
More info here: gamejolt.com/p/a-callout-for-help-and-the-announcement-of-trtf5-…
THE MAGIC HOUR | OUT NOW! (READ)
What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.
Downloaded Krita the other day, trying to get the hang of it. Have some withered animatronics I drew.
Hello everyone! I want to announce I am being part of the FNAFMAS charity event!
If we reach the $14,500 goal, I will reveal 5 exclusive game clips which most show gameplay! We are almost there, so why keep waiting? Go donate now!
















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