Game
FriendShapes

1 year ago

Today is the first anniversary of the full release of #FriendShapes!

Thank you everyone that's tried, shared, streamed, commented on and purchased it over the past year! πŸ™ŒπŸ’œ

Plus it'll be on Steam on Feb 10!




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Been working on doing some YT Shorts for Era's End Entities so you can get little highlights without committing to the 30 minute run time right away See if it's something you'd be interested in first πŸ™Œ

Matias can now use stances to change up their playstyle in a few different ways

Added the option to disable the wavy screen effects from the pause menu

This is the final major update until we potentially return to it whenever that may be 🀘

v1.24 is out with some fixes and QoL, plus there's more merch out now on Red Bubble! Shoutout to Bitsbops who has beaten the entire game on stream - loved watching their playthrough and v recommend them in general πŸ™ŒπŸ’œ

https://www.youtube.com/watch?v=8G-d_5v6koI&list=PLNq94r5aAcMCUR…

The existential horror lite-RPG game, FriendShapes is now fully released!

The Downcast Demo is now hopefully 100% complete and has now been sent off to testers! Assuming there's no issues we're hoping to have it available to download this month πŸŽ‰

LISA: The Downcast releases tomorrow at 3pm GMT / 10am EST!

FriendShapes is now on Steam!

https://store.steampowered.com/app/3475600/FriendShapes/

It also has achievements now!

I have arbitrarily decided that the full game of #indiehorrorgame #FriendShapes will be available starting this Saturday!

It's 7-10 hours in length, has almost 40 encounters, 74 original tracks of music, 5 Digressions and took me almost 4 years to make πŸŽ‰

​Just a small update that forces the tutorial page that explains how Encounters works to appear just after completing the intro as I think some people never went to look and thus didn't know what was going on - I hope this helps subsequent players!

LISA: The Downcast demo update: I've done another play through (even skipping fights and not doing everything it took 4 hours), aside from some stuff to fix, it's really close to being ready for internal testing, and then release πŸ™Œ