About the base building mechanics in Fogblind, we tried to implement a simple modular system with a few building blocks which includes but not limited to a foundation, walls, doorways, ceilings, pillars etc. just the basic so you can unleash your creativity!
We are still working on other mechanics such as random defense scenarios and decorations (Trophies, Storage Units, Artifact Containment, Shrines etc.)
Next up
Hey Everyone! Today's topic is weapons! I want to give you a quick update on the weapons system we're building for the game.
Hello everyone, Today i decided to make a GameJolt site for my game Fogblind, here I'll upload some sneak peeks from the game, if you want to try the game jam version which was made in 2022 you can go to the itch.io page of Fogblind
art comission.
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
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