About the base building mechanics in Fogblind, we tried to implement a simple modular system with a few building blocks which includes but not limited to a foundation, walls, doorways, ceilings, pillars etc. just the basic so you can unleash your creativity!
We are still working on other mechanics such as random defense scenarios and decorations (Trophies, Storage Units, Artifact Containment, Shrines etc.)
Next up
Hey Everyone! Today's topic is weapons! I want to give you a quick update on the weapons system we're building for the game.
Hello everyone, Today i decided to make a GameJolt site for my game Fogblind, here I'll upload some sneak peeks from the game, if you want to try the game jam version which was made in 2022 you can go to the itch.io page of Fogblind
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.














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