That’s right, slester! Look forward to seeing them
Next up
Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole
Added one (1) camera and also scrapped's flashlight function
Are you the one
Added camera shutoff and buttons (both bound to your keyboardoard)
I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask
I really like the aura five decaying nights has up until the grim reality that you have to actually play the game
that took like ten minutes
Setting up the basic systems is a lot more tedious than I expected, but rest assured things are going well
had this idea today
Now it is time for me to really get to work, firstly on the cameras
My plan is to have the same general layout but each time period has different shortcuts and paths to add just a little unpredictability
welcome to my gamepage of timey timeness
It’s a mess, but that’s how things go.
As of now I will begin working on the cameras which will either be a colossal pain in the ass or easy but very tedious respectively. Either way I will update you on that later
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