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Game
Treasure Island 2: It's About Time
2 months ago

Introducing my favorite ambush character I've made so far


He had to show up sooner or later, it's motherfucking mortimer!

So, his mechanic is simple enough; when he shows up in your office, shut off any camera. Really, any will work. You can even see him on the cameras and in your office no matter the time era, so no need to worry about him sneaking up on you.

The caveats are what really set him apart from the others, though:

-Looking at him, or him being in the office raises your insanity; if it gets to maximum, you die

-Unlike other ambush characters, he doesn't leave. If he passes the check, he will become active at the first ambush flag, and remain active for the rest of the night

-coupled with the other mechanic, his ai will incrementally get higher and higher as the night goes on; by 5am, he will be at max AI.

Now, it is worth mentioning that precisely because of how nuts he is, he will be the rarest out of all ambush characters to encounter. However, if you do encounter him... youre in for a scarey

if you beat a night with him active (he will not spawn for the easier nights) you get a "badass" award from me

is half of this character's existence themed around aura specifically? yea



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Next up

boss fight update: as of now i have completely and confidently figured out how i want it to play......... fuck yes

get ready

Slow start but it is *a* start, so there's that

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

how it's been

cabin fever remastered is a pretty cool game favorite part was the greenhouse

Just for the hell of it

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

I enjoy how nonstandard they are

So, what's the holdup? Why is it taking so long to figure out the boss fight?