Next up
If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.
In other news: There's a RoA buddy (from the Workshop) that turns your cursor into an overpowered dragging thing that also has throwing properties during {offline} battles. Incredible, just incredible.
(the buddy in question is by RuberCuber)
If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.
Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)
#GJAsks the phys gun
The ohsirposting
Here's an FYI about my previous post: This is what the Front Page of GJ looks like. Due to the shit-ass Arcane promotion, there's a dull & ugly background that covers up both of the buttons! Genuinely dogshit web design, I hope this gets reverted soon.
For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.
Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.
(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)
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