1 month ago

Too late.

context in article

sprite credits: Capcom, Inti Creates, The MMM Team, me

inspired by: https://www.youtube.com/watch?v=mJu7Xuy7am8


https://www.youtube.com/watch?v=mJu7Xuy7am8
https://www.youtube.com/watch?v=mJu7Xuy7am8
https://www.youtube.com/watch?v=mJu7Xuy7am8

context: this is a dumb lil concept thing i did where MM10 has a universal timer per save, and it running out means you have to fight an infected Roll (in a battle which automatically ends if enough time passes or you take too much damage), followed up by a bad ending and a corrupt save file



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look at these two goofy goobers

also i tried to draw them in the series accurate style. pretty proud of how it turned out

"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"

idc that this is late ya'll get sketches of these idiots /lh

i am fairly convinced i am the only Clockwork Aquario fan to exist on this earth

as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less

enjoy the late night post

this took too friggin long to get to look right

happy birthday game about towers and pizzas!

#FanArtFriday

hey does anybody wanna ask/dare my wacky ahh ocs? no? yeah me neither

anyways if you want to ask questions about them, comment below! don't ask them anything inappropriate though

info on ocs included in article.

There are some wrongs that just have to be righted.

Rush Coil and Jet will be built into RTF v2A.

you people are not going to believe the sheer adrenaline rush i felt followed by overwhelming euphoria.

it's only a start, but i've finally P-Ranked John Gutter.

yeah i know i'm overhyping one P-Rank but look i savor the small victories

full vid soon

on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be

guess in the comments or smth

Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.