Mega Man
Post about Mega Man!

Sharp Interpolation for the game screen in Godot with my Retro Camera system.

I think it needs some tweaks but I was surprised I was able to do this entirely with a shader (I'm terrible at shaders / math), and not having to scale the Game Render texture.

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My Godot Mega Man test project now has animation!

I edited and added animations for this test. I always wanted to juice up the Wily Wars sprites.

I made a system to have automatic Sprite Offset data imported and applied, from Free Texture Packer exports.

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Got the basics of my own platforming character controller done in Godot.

Still a lot of features and other things to add / fix. But so far so good!

This is based on my Unreal Engine version from Mega Man Rulers of Space. (Wily Wars sprites just for fun.)

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Mega Man X2 Intro Stage is stupid hard to play

Tron-Bonne!