


Sharp Interpolation for the game screen in Godot with my Retro Camera system.
I think it needs some tweaks but I was surprised I was able to do this entirely with a shader (I'm terrible at shaders / math), and not having to scale the Game Render texture.

Loading...My Godot Mega Man test project now has animation!
I edited and added animations for this test. I always wanted to juice up the Wily Wars sprites.
I made a system to have automatic Sprite Offset data imported and applied, from Free Texture Packer exports.

Loading...Got the basics of my own platforming character controller done in Godot.
Still a lot of features and other things to add / fix. But so far so good!
This is based on my Unreal Engine version from Mega Man Rulers of Space. (Wily Wars sprites just for fun.)






















