Mega Man
Post about Mega Man!
Loading...

My Godot Mega Man test project now has animation!

I edited and added animations for this test. I always wanted to juice up the Wily Wars sprites.

I made a system to have automatic Sprite Offset data imported and applied, from Free Texture Packer exports.

Loading...

Got the basics of my own platforming character controller done in Godot.

Still a lot of features and other things to add / fix. But so far so good!

This is based on my Unreal Engine version from Mega Man Rulers of Space. (Wily Wars sprites just for fun.)

Loading...

Mega Man X2 Intro Stage is stupid hard to play

Tron-Bonne!

Currently in the Godot mines, trying to prototype a recreation of my platforming character system from Mega Man: The Rulers of Space (Unreal Engine). #godot #gamedev