Next up
The game over screen. As I said before, you know it's serious when the hero de-transforms
We got taunts! Not as many as the original unity build, but still
DISRESPECT YOUR SURROUNDINGS
and be rewarded with items
So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
"I think you've drawn enough pose sprites." "NO."
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