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These are the main six villains in Super Saviors. Their names are Mongoose, Gevar The Hunter, Sgt Warhead, Golden Sultan, Centipede and Count Kraldavo. They'll also have simple powers, but won't get as much animation since they're boss battles.
After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!
These are some of the bosses in the final area of Levity Fleet 2, I'm currently fine tuning the stages, enemies, player, gimmicks, and especially levels. I'm hoping I can finally provide a great demo by early June.
Long time no see. Finally got all the main levels done except for the final area, these sprites happen to be the gimmicks/enemies from the main 12 levels before the final area. Some were planned while others were last second ideas. Hope they'll be great.
Back again with another quick update, this time it's moving platforms and oneway platforms. The moving platforms are essential to any platforming challenge while the oneway platforms are great for traveling vertically, more gimmicks to come!
Thought about updating Augmenter's design to feature horns on the sides of his helmet. It'll be one way to make him look interesting, he's like Acrylic but way bigger.
Here's all eight Diamond Dolls again, this time showing off a great maneuver. That's right, they can dash to move faster and maybe avoid some attacks. It'll improve their platforming ability in many situations!
These are the main six heroes in Super Saviors. Their names are Lord Viper, Tiger Man, Mr. Stacks, Princess Eclipse, Steel Maiden and Pyro Lariat. They'll have simple powers, and I hope to showcase them soon.
Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!
Notice something here? I heavily improved the visuals of this game, turning it from a dull 8 bit game to a beautiful 16 bit game. Sure it might not be special, but it's still a sight to behold, especially compared to my other works!
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