![](https://m.gjcdn.net/fireside-post-image/900/35536203-tgdartvy-v4.webp)
Took a very short break from work/commissions to model a silly rabbit to go along with my Freddy/Endos :)
Next up
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
New Inventory Menu UI for my next game
#WIPWednesday i miss doing wip wednesdays so this is what im currently working on the last scene is unfinished and i still have alot of scenes to add but i really like alot of stuff i have done so far so i might aswell show that of :D
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
Doors!
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
Repainted in Gold's gamepage update is HERE!
Grenades are now fully implemented!
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