Considering that the game lacks a tooltip system for now, I decided I’ll post some info here:
Classes:
Fighter
Offensive fighter, bonuses on crit, initiative and strength checks.
Bash: stun
Tear hamstring: slow
Intimidating shout: reduces str, int and con slightly
Knight
Defensive fighter, bonuses on crit, maximum health and constitution checks.
Call to arms: target deals max weapon damage on attacks
Unyielding: stat bonuses
Concussive blow: stun
Alchemist
“Caster”, bonuses on insight and inteligence checks. Has no skills, has a lot of starting consumable items.
Herbal remedy: heals target
Fire bomb: deals 7 damage per turn for two turns + impact damage
Toxic vial: 5 damage 3 turns
Phosphorus bomb: causes target to deal minimal damage on attack
Lore Walker
True caster, bonuses on insight and inteligence checks.
Mend: Heal
Infuse: Target deals max damage
Debilitate: Target deals min damage
Mind Blast: reduces str, int and con
Thief
Short range infighter, bonuses on crit, dodge, initiative and agility checks.
Blind: stun
Cheap shot: Target deals min damage
Ranger
Bonuses on crit, initiative, insight, agility checks, speed.
Ensnare: slow
Expose weakness: agi and int
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