Save for a few small things such as his ladder climbing animation, Toronto's basically finished in terms of moves and sprites. Next thing to do is detail them.
Next up
Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.
While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip
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100 GameJolt Page Follows!
I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?
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Do you choose the red or the blue path? In the Coal Mine Foundry, your decisions greatly affect which path you take. Here, it can be the difference between life and death.
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Coming soon to HTI's Indie'd 2023...
Sonic OSX Framework has been Released!
Messed around in the game and did some infinites with Toronto. Should infinites be kept in?
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Releasing the source code for my old Sonic fan games
Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.
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