So yeah, this game is too damn hard. So, I added another difficulty setting that, hopefully, is not as hard. I also overhauled the collision system to use quad trees, but of course no-one will notice the difference. I also tweaked a few of the maps and fleshed out Segan’s house a bit.
Next up
Feta Feles Rebirth Released
Total Invasion II Update 1.3.0 I just wanted to polish things up a bit more here, so… +Added some spoopy title screen music +Added a little emblem thingy to the level intro +Made some behind-the-scenes optimizations +Polished E1M1 a little more
Total Invasion II Updated!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
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