So yeah, this game is too damn hard. So, I added another difficulty setting that, hopefully, is not as hard. I also overhauled the collision system to use quad trees, but of course no-one will notice the difference. I also tweaked a few of the maps and fleshed out Segan’s house a bit.
Next up
Feta Feles Rebirth Released
Total Invasion II Updated!
Total Invasion II Update 1.3.0 I just wanted to polish things up a bit more here, so… +Added some spoopy title screen music +Added a little emblem thingy to the level intro +Made some behind-the-scenes optimizations +Polished E1M1 a little more
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Finished work on the emotions of a new character for the tank universe
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist











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