lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
going crazy with lighting effects
to simplify level design i've created this object called an array (the yellow grid)
easter egg when you try to edit the save files
hi, this is cabie
this game started my obsession with spike hallways
i made this system to test boss animations ingame and it gave me an idea
just cooked up this new track
















0 comments