lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
i'm in my "remembering lorem exists" arc
hi, this is cabie
me core
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
do NOT play this game with a guitar
no context
wouldn't it be funny if i drew that whole last picture just to compress it down to a tiny dialog portrait
you've heard of ts frying me, now it's time for ts about to fry me
gaming















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