lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
to simplify level design i've created this object called an array (the yellow grid)
easter egg when you try to edit the save files
is ts ball bustingly hard enough for the first bonus level
experimenting with visualizers again, also this is my first song of 2026
just cooked up this new track
meow


















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