lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
i don't feel like drawing right now, but music is technically art so #FanArtFriday
easter egg when you try to edit the save files
just cooked up this new track
wouldn't it be funny if i drew that whole last picture just to compress it down to a tiny dialog portrait
i'm in my "remembering lorem exists" arc
hi, this is cabie
goofball
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
trying that thing music youtubers do















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