lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
yo check out my x key holding contraption
me core
no context
cat
gaming
i almost forgot this was a water level theme
hi, this is cabie
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
easter egg when you try to edit the save files















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