lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
is ts ball bustingly hard enough for the first bonus level
don't pet the rat
graphical updates
cat
wouldn't it be funny if i drew that whole last picture just to compress it down to a tiny dialog portrait
me core
do NOT play this game with a guitar
you've heard of ts frying me, now it's time for ts about to fry me
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