Ow! Has passed 1 month since the last dev log, things are rushed here to me. Let me explain you a little about Trago current mood.
This game started on a Global Game Jam, 3 people, me Alexandre Chaves, Lola Assunção and Felipe Fetzer. Me and Lola grow up together on indie, Fetzer work with us on the industry, we had great sinergy. The GameJam flows very well, and at the end, we don’t finished the game as always, Yay!
Well, I belive a lot on the idea, at that time I was totally dedicated to my game Vivarium (▼▲), but I want to do something with narrative, and Trago was very close of that. So I dedicate my indie time to Trago, Fetzer and Lola are working on other jobs, after 3 months creating Trago’s narrative and Vivarium mechanics ( living with my mom, thank’s for her! ) my money goes off, so I went back to freelancer’s job. Me, Lola and Fetzer work together on our free time, everyone gave a piece of ♥ for this project.
We had help of many people since now, and that is totally cool. A lot of friends helped build Trago with us, with ideas, talks, smiles and alcoohol. Special thank to Niko and his team, who is helping us with the translation to Russian! (Be tuned!)
The current mood now, you guys will receive a great updates of Trago until christmas, or before that! (:
Thank you for follow Trago, abraços. ☂
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