Trailer Added!
I make this quickly trailer to the game!
https://www.youtube.com/watch?v=-GteF722Q2M
Next up
Last month I reworked and reordered all the settings and accessibility sections in the pause menu.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
SURPRISE! || The pre-release next week & Kickstarter Campaing!
TOMORROW || Still not the Version 1.0.0.3 *Probably tomorrow.* ** **_(If you see some changes on the game page like Higscores & Trophies, you actually know why.)_
UPDATE IN COMING? Probably a new update called “DELUXE UPDATE” would come on September! In this update I add new challenges, new time attacks, new rooms, and a ROOM EDITOR! After this update, a new contest would appear with the room editor.
I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.
For now, have a few seconds of the new initial cutscene.
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Wishlist Mainasutto now on Steam!
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