Hello to all, my friends! Today marks the first full month i've been writing weekly devlogs for Trauma Pets, do i have something flashy and fun to show off in celebration? No LOL
That's not to say i didn't get quite a lot of shit done, though. I implemented an important QoL feature to keep track of all your progress more efficiently as you do stuff on Batticuore Island, with the rest of my programming prowess being spent on lots of superfluous nothingness that will make the game feel a bit more alive than it was the previous week.
Writing was also a priority. I corrected and re-edited some of the dialogue and flavour text to be consistent with the new direction i'm going with, on top of adding new stuff that was long overdue.
Preparatives for a couple new minigames have been prepared. I won't feel fully satisfied with Trauma Pets until players will have at least two more means of aimless distractions at their disposal, and while i'm not quite sure yet of how those minigames play be like, there's plenty of time still to figure it out.
My distractions of the week were Brutal Legend and Sanctum 2, didn't spend as much time on them as i did on MKX, which i suppose is good for productivity, but i did enjoy both nevertheless.













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