Game
Treadnauts

7 years ago

Treadnauts "Bots & Boxes" Patch Notes!


Treadnauts Patch Notes v.0.75

UPDATE 5/15/18: “The Bots & Boxes Update”

Buy some batteries! Cop a crowbar! Check your mailbox! The Bots & Boxes update has finally shipped!!

Power-up crates are here!

One of our major goals with this update was to make the Casual game mode feel more unique.
Before this patch, small tweaks like auto-shields and the shot preview line were the only things that set Casual mode apart from the Competitive ruleset.

Keeping things fresh round after round was another key point for Bots & Boxes. For experienced pilots, every matchup might feel unique. For newer players, the finer points of moving with style are still a mystery; variety between games is more likely to come from different maps and mods than from mix-ups or complex combos.

We also wanted a better way to help new players discover all of the fun tucked away in the modifier menu. Lots of amazing mods are hidden in plain sight for some new players… not to mention the surprising effects you can get when you mix and match! (Spooky lasers, anyone?)

Item crates check all of the boxes: they create a meaningful difference between casual and competitive play, help keep casual games exciting and fresh by adding random variance, and offer new players a sample of some of Treadnauts’ best modifiers.

Pilot A.I. has arrived!

Bots are the second major addition in the v0.75 update. Our community has been requesting bots for a long time—some of them have even started making Treadnauts bots on their own!

With this update, you can finally test your strength against Topstitch Games’ deadliest robots. Computer-controlled tanks will try to get you with every trick in the book: they can squash, curve shots, and even shatter bullets.

There are three difficulty levels to choose from, so you can work your way up to challenging Auto-Wagner in his final form.

In addition to our major additions, this update comes with a ton of other improvements, upgrades, and small additions. Check out the full patch notes below for all the spicy details!

MAJOR FEATURES:

  • Item crates are out for delivery! You can now add item crates and a handful of new modifiers to your matches.

  • The Casual preset has been reworked to feature item crates.

  • Bots are fully operational! Try dropping AI pilots into local versus or private online games.

  • There are four new maps to unlock. In addition, a slew of old maps have been improved, ranging from small tweaks to complete reworks.

  • The Science Ball™ has been revamped. It’s more of a zoning tool than a pinball of death these days.

  • Skilled pilots can now do Spring Hops! Try jumping just after landing on the ground to spring higher.

  • Beautiful polish improvements across the board. We’ve upgraded particle systems, menu screens and game graphics all over. Shiny!

MINOR FEATURES:

  • Room owners can now kick players from their online lobbies.

  • Added a ping indicator for online lobbies.

  • Added the Sherman Chess preset for local games.

  • Tanks can now shatter lasers.

BUG FIXES:

  • Fixed several scenarios where a broken, uncontrollable tank could drop into online lobbies.

  • Improved online player syncing. Players should no longer “snap” to surfaces so dramatically, and movement should look more fluid and natural as a result.

  • Fixed several issues where looped sounds would play permanently if they were playing when the player died.

  • Bouncy shells no longer come to rest at the bottom of water pools and persist forever.

  • Improved network syncing of tanks while they are submerged in water.

  • Fixed several graphical layering issues related to water.

  • You can now switch between areas on the map select screen much faster.

  • Fixed a visual issue related to the Target Test time text (say that five times fast!)

  • Player-colored background visuals now use the colors of players’ teams instead of their original character.

  • Fixed several achievements unlocking incorrectly.

  • Fixed a visual issue where ice sliding particles would sometimes fail to appear.

  • Synced a handful of missing sound and particle effects in online matches.

  • Fixed a bug where the matchmaking timer would tick too fast.

  • Fixed a visual sorting issue that placed Randall in front of terrain.

  • Shell casings now spawn above podiums instead of players on the win screen.

  • Adjusted the strength of neon lights in Wave District to fix visibility issues.

  • Fixed a bug where more than 2 players could join a matchmaking lobby.

As always, you can find online matches, developer updates, and all the latest news on the Treadnauts community discord.

See you there!

  • Topstitch Games



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