Game
Hello, Neighbor! Silent Whispers
4 days ago

Tried adding chair blocking but the "Is Picked Up" branch isn't working so it permanently blocks the door :/ (I've been trying to fix it for 2 days now, that's why yesterday there wasn't any updates, I was trying to fix the chair blocking mechanic)




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Also, I remade the player's pants to resemble more the new neighbor model's pants

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

Made some changes to the light

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Edited some animations for the neighbor

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Petlya

(Readded the lock holder in Pre-Alpha's files)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)