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Trigger Saint 1.14
12 years ago

Trigger Saint 1.03 Updates


Trigger Saint 1.03 Updates

-I changed Trigger Saints design a tad and tweaked his animations.He now has a split in his visor.His angle is more apparent.

-Started working on the skill screen artwork.

-Omega Blades now have their own particles.

-Removed shadows from spirit mines.

-Spirit Mines will now circle the player, this seems much more useful as before they just flew about. Summoning up a few of these before a fight can protect you from those enemies that get too close. These work great when combined with the battle shield.

-I have changed all of the transmute amounts to better balance the game.

-Most minor items now transmute for 10-25 skill points, Mods 50-100.

-Transmute amounts are now shown in item descriptions.

-You no longer need to be on top of an item to pick it up.Masks and distances modified.

-Added 4th level with boss battle! Give it a run!

-added new item “Spirit Stone” add 10 to your max spirit while in your inventory.

-Start button sound.

-Many other minor changes.

-Added two new items, the “Vitality Stone” and the “Old Scope”

-“Vitality Stone” raises your max health by 10 while in your inventory.

-“Old Scope” raises your attack by 5 while in your inventory.

-Added three new songs.

-Re-opened level 3

-The Omega Blade mod is now available,send sharp spinning blades towards your enemies! Available on level 3

-More AI tweaks.

-Aded level 2 scouts (Blue), much faster than their red cousins and harder to kill.

-Small changes to levels 1 and 2.

-Added new particle effects.

-Updated title screen.

-As requested arrow keys can now be used to move, the 1-3 keys on the num pad can now be used for iventory slots 1-3 (Only if “Num Lock” is activated).

-I still recommend using WASD as they are closer to the “T”,”R” and “F” keys.

-Mouse icon no longer dissapears on game restart.

-Levels one and two have been tweaked.

-AI has been tweaked.



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