Fixed SpringTrap not disappearing during a power out.
Fixed a game-breaking bug where Foxy could never kill you. (shoutout to @TyVanBuskirk
for pointing this out as i didnt catch this in the slightest)
Shadow Lockjaw is now stalled by SpringTrap when she is doing her normal attack.
SpringTrap is now stalled by certain characters.
SpringTrap now stalls Puppet for both attacks.
Animatronics can no longer be flashed through signal lost.
You don't need to have the flashlight on when viewing Foxy's camera to stall him during his special attack.
Sugar is now stalled when viewing Cam 1A after she enters the vent (only if the cameras are on)
Foxy adds 30 frames to his kill timer whenever you flash him during his normal attack.
Weakened Flashlight has been nerfed.
SpringTrap's special attack kill timer has been nerfed.
Fixed an issue where characters could still be unlocked after resetting your save file and/or starting a new game without beating night 5.
Next up
New Perfect Mode mechanic: Shadow Lockjaw.
He's more... interesting than the others.
As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.
They've moved...
A new challenge awaits...
Will you accept it in v1.3.0?
The challenge is currently unavailable right now, however have v1.2.7 instead.
2026.
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
been a while since i did one of these, but
New Perfect Mode mechanic: Sugar.
She's more than just a Candy rip-off this time.
edit: nvm this mechanic is getting reworked. this post will be taken down once i post the new mechanic for sugar.
That rainy night
This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!
The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao
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