I’ve never actually encountered a text based game the required quick reaction time, no, i’ve only made one :). Through making this update i’ve learned ALOT about batch coding and enchanced the game A TON. Alot of this updates focuses around interaction with the second character, the Guard. Many of the outcomes to your choices are based heavily off of random chance, and quick reaction time. I managed to combine my new coding skills to create a fast paced fight scene (yes you can win, no you probably won’t it’s hard as hell). Regarding the comment I received on the game earlier this week about the south and east selections, I have worked on the the eastern forest path, but sadly, nothing happens when you go to the south yet. Do not fear though, i’ll still work on this and continue updating it!
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Family band complete!
Microsoft Windows XP Unprofessional (windows logo prototype)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
0 comments