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167
3 years ago

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.




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A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!

Saving your game? Just light a cigarette. 🚬🚬

It’s a throwback to the '90s—gritty, analog, and unmistakably old-school.

No time machine needed. Midnight Special drops you straight into a retro dream. Grab a smoke👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh