PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame
PT-BR:
PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ooooh yeah, I have some functional preeetty hidden easter eggs WAITING for you on my #indiegame
Update with them included coming sooner than later.
I really doubt anyone will ever find it, but it was worth making anyway #indiebr
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
A small personalized shader to make repetitive patterns less visible. It is using #shadergraph and it's the same texture. Strength is excessive to make the difference clear. #indiebr #madewithunity
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