PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame
PT-BR:
PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A small personalized shader to make repetitive patterns less visible. It is using #shadergraph and it's the same texture. Strength is excessive to make the difference clear. #indiebr #madewithunity
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
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