Ok so here’s the deal. Don’t worry I’m safe I can talk all I want. So the game is getting (in my opinion) pretty big, with lots of maps and events and this could occupy a lot of space. I wanted the game to be around 500 mb like Demonic, so if Pigeon Killer is bigger than 500 mb then I will have to cut it into a part 1. Which sucks cause I really wanted to make one big game. I will inform you what happens and if it is bigger or not. Maybe I might just upload a really big game if you guys would be okay with downloading a big game. If anyone could leave a comment as to what you think would be best that would be awesome. Anyways I will keep you guys updated.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Finished work on the emotions of a new character for the tank universe
Rockin the Guitar, an Axe like Guitar I made for my Uni project
An infected room from the second part of Cybel ! Are you up for some cleansing?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Regional Bulbasaur. #Pokemon
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Sonic and Shadow as Pokémons. #Fakemon
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