Ok so here’s the deal. Don’t worry I’m safe I can talk all I want. So the game is getting (in my opinion) pretty big, with lots of maps and events and this could occupy a lot of space. I wanted the game to be around 500 mb like Demonic, so if Pigeon Killer is bigger than 500 mb then I will have to cut it into a part 1. Which sucks cause I really wanted to make one big game. I will inform you what happens and if it is bigger or not. Maybe I might just upload a really big game if you guys would be okay with downloading a big game. If anyone could leave a comment as to what you think would be best that would be awesome. Anyways I will keep you guys updated.
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
it happens
ooh yes..
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Knocked down + Get up animation
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!










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